Unions might work today if instead of being tied to your job and the company, they were tied to the individual in the union and furthering their career. Some of the trade unions do this now and manage to keep membership. The pure labor unions don't and hemorrhage membership as a result.
What I am suggesting is the union makes growth of the individual part of membership. You move up in skills and abilities improving your worth to employers and your presence in the union is a statement about your ability to do whatever it is you do. The union isn't so much about keeping you in your current job or squeezing the employer for as much money as they can shake the employer down for. Rather, it's about ensuring you have the skills, knowledge, and ability to do more and better jobs over your lifetime even if it's for different employers.
Thus, professional and trade unions would have a place in the economy and be something worthwhile to join. On the other hand, traditional labor unions who focus solely on keeping you in your current job while working to rip of the employer for as much money as possible, would languish and die as worthless in the modern economy.
You can see some of the latter in action today. SEIU for example, tries to unionize fast food workers and baristas. These are dead end jobs with no true career potential other than for the most marginal workers. Anyone worth anything moves up and out of such loser jobs not tries to unionize and end up putting the employer out of business by demanding ever higher wages to do a simplistic job that a monkey could do.
Employers in the fast food industry are going to automate just as the auto industry, and other industries have, to avoid unions and paying workers too much for the value they produce if unions try to force the traditional model of more wages and benefits for the same work on them.
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Guild - Wikipedia
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A guild ( / ɡɪld / GILD) is an association of artisans and merchants who oversee the practice of their craft/trade in a particular territory. The earliest types of guild formed as organizations of tradespeople belonging to a professional association.
Guild System - an overview | ScienceDirect Topics
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The guild system of organization of artisans and the growing productivity and wealth of medieval cities resulted in their increasing independence from the rural feudal system.
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Guild | trade association | Britannica
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Feb 18, 2023guild, also spelled gild, an association of craftsmen or merchants formed for mutual aid and protection and for the furtherance of their professional interests. Guilds flourished in Europe between the 11th and 16th centuries and formed an important part of the economic and social fabric in that era. Types and functions
A New Agile Guild Model - Medium
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The Typical Guild Model. Most agile companies (especially ones practicing scaled agile) have guilds that focus on a specific competency. The guild members are completely decentralized — meaning ...
MMORPGs: Best Guild Systems, Ranked - TheGamer
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Mar 19, 2022Guilds are one of the most interesting features of MMORPGs. Let's check which games have the very best systems for you and your friends. A trademark of many MMORPGs is a good guild system. In a guild, you can game with friends, ask for help, and decorate shared areas.
Apprentice, Journeyman, and Master: The Medieval Guild
https://blog.philosophicalsociety.org › 2018 › 01 › 10 › apprentice-journeyman-and-master-the-medieval-guild
The craft guilds were a system to protect knowledge that heretofore had been handed down by father to son, or nephew, or random laborer. Prior to the rise of larger towns and cities, just after the Dark Ages, it was difficult to form a "convoy" of skilled craftsmen because there was no system or codification of work.
A History of Guilds from the Medieval Era
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The guild system survived the emergence of early capitalists, which began to divide guild members into "haves" and dependent "have-nots." The civil struggles that characterized the fourteenth century towns and cities were struggles in part between the greater guilds and the lesser artisanal guilds, which depended on piecework. ...
The Guild System — The Distributist Review
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The Guild is the oldest, most necessary, most deeply rooted, of all human institutions. It has appeared in all civilizations which are at all stable, because it is necessary to stability. It has flourished especially at a time when our race was agreed upon a common religion and had a common high civilization.
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