The purpose of this thread is to go over the background of the best way to set up fair werewolf games, and also, it goes over additional roles that haven't been used yet in game that I think you guys may be interested in at some point.
This thread is long and probably the only person that might read it all is usfreedom
So with that in mind,
I base all of this on this site:
http://forums.mtgsalvation.com/showthread.php?t=151417
which is a site dedicated solely to werewolf (they call it mafia) made up of basically werewolf hypernerds, whom have all played thousands of games, and so I trust them on how they have come to the conclusion on these game mechanics.
The most important thing in setting up a werewolf game is balancing each side. This is done by attributing the worth of various roles in the game. You can have as many or as few roles as you want, and as long as the point values are close to equal, the game is going to be relatively "fair" at the beginning.
Basic Roles you already know about:
Villager = 1pt
Wolf = 4.5 pts
Seer = 4 pts
Angel = 3 pts
Outsider = -.5pts
*In addition, a night zero start with a peek for seer (the way we've always started games) is an additional 2pts to village.
So, for example, in a game with 13 players with 3 wolves, the game might be something like:
3 wolves = 13.5 pts
10 villagers = (9 regular villagers + Seer + Nightzero peek) = 15pts
Which, based on the varying skill of the village, is an overall balanced game.
In my next post, I will go over various new roles that we have yet to try.
This thread is long and probably the only person that might read it all is usfreedom

So with that in mind,
I base all of this on this site:
http://forums.mtgsalvation.com/showthread.php?t=151417
which is a site dedicated solely to werewolf (they call it mafia) made up of basically werewolf hypernerds, whom have all played thousands of games, and so I trust them on how they have come to the conclusion on these game mechanics.
The most important thing in setting up a werewolf game is balancing each side. This is done by attributing the worth of various roles in the game. You can have as many or as few roles as you want, and as long as the point values are close to equal, the game is going to be relatively "fair" at the beginning.
Basic Roles you already know about:
Villager = 1pt
Wolf = 4.5 pts
Seer = 4 pts
Angel = 3 pts
Outsider = -.5pts
*In addition, a night zero start with a peek for seer (the way we've always started games) is an additional 2pts to village.
So, for example, in a game with 13 players with 3 wolves, the game might be something like:
3 wolves = 13.5 pts
10 villagers = (9 regular villagers + Seer + Nightzero peek) = 15pts
Which, based on the varying skill of the village, is an overall balanced game.
In my next post, I will go over various new roles that we have yet to try.