what our society is today, thanks to the establishment statists

Back in the 80s was the role playing craze. nerds and geeks would get together on weekends playing Dungeons and Dragons, or some other type of games of similar bent. There was another role playing game that seems to be orwellian in prophetic nature and it was called 'Paranoia'.

https://en.wikipedia.org/wiki/Paranoia_(role-playing_game)

Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under licence by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984[1] and was inducted into the Origins Awards Hall of Fame in 2007.[2] Paranoia is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a lighthearted, tongue in cheek tone despite its dystopian setting.

The game is set in a dystopian future city which is controlled by an artificial intelligence construct called 'The Computer', and where information (including the game rules) are restricted by color-coded 'security clearance'. Players are initially enforcers of The Computer's authority, and will be given missions to seek out and eliminate threats to The Computer's control. The players are also part of prohibited underground movements, and will have secret objectives including theft from and murder of other players.

The game's main setting is an immense, futuristic city called Alpha Complex. Alpha Complex is controlled by The Computer, a civil service AI construct (a literal realization of the "Influencing Machine" that some schizophrenics fear). The Computer serves as the game's principal antagonist, and fears a number of threats to its 'perfect' society, such as The Outdoors, mutants, and secret societies (especially Communists). To deal with these threats, The Computer employs Troubleshooters, whose job is to go out, find trouble, and shoot it. Player characters are usually Troubleshooters, although later game supplements have allowed the players to take on other roles.

The player characters frequently receive mission instructions from the Computer that are incomprehensible, self-contradictory, or obviously fatal if adhered to, and side-missions which conflict the main mission. They are issued equipment that is uniformly dangerous, faulty or "experimental" (i.e. almost certainly dangerous and faulty). Additionally, each player character is generally an unregistered mutant and a secret society member, and has a hidden agenda separate from the group's goals, often involving stealing from or killing teammates. Thus, missions often turn into a comedy of errors, as everyone on the team seeks to double-cross everyone else while keeping their own secrets. The game's manual encourages suspicion between players, offering several tips on how to make the gameplay as paranoid as possible.

Every player's character is assigned six clones, known as a "six-pack," which are used to replace the preceding clone upon his or her death. The game lacks a conventional health system; most wounds the player characters can suffer are assumed to be fatal. As a result, Paranoia allows characters to be routinely killed, yet the player can continue instead of leaving the game. This easy spending of clones tends to lead to frequent firefights, gruesome slapstick, and the horrible yet humorous demise of most if not all of the player character's clone family. Additional clones can be purchased if one gains sufficient favour with the Computer.

The Paranoia rulebook is unusual in a number of ways; demonstrating any knowledge of the rules is forbidden, and most of the rulebook is written in an easy, conversational tone that often makes fun of the players and their characters, while occasionally taking digs at other notable role-playing games.

it goes on, but I see it everyday now in the faces of my so called fellow americans, politics, and media. congrats on failing the founders.
 
Back
Top